it is not that easy to read or write file in iphone we have to give the specific path in order to read or write.
here is the sample code
using UnityEngine;
using System.Collections;
usingĀ System.IO;
using System.Text;
public static class GameManager
{
private static string path;
public static void starting ()
{
path = Application.dataPath.Substring (0, Application.dataPath.Length - 20 )+"Documents";
}
//---------------------file handleres------------------------------
public static void writeToFile(string filename , int value)
{
StreamWriter sw = new StreamWriter(path+"/"+filename);
string temp = value.ToString();
sw.Write("");
sw.WriteLine(temp);
sw.Close();
}
public static int ReadFromFile(string filename )
{
StreamReader sr = new StreamReader(path+"/"+filename);
string temp = sr.ReadLine();
int anothertemp = int.Parse(temp);
sr.Close();
return anothertemp;
}
//---------------------file handleres------------------------------
}
Each app only have access to “Documents” folder under it. That’s the place we could use to write or read or create.