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How to Create Write and Read a file in iphone without using playerprefs in unity3d

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it is not that easy to read or write file in iphone we have to give the specific path in order to read or write. here is the sample code using UnityEngine; using System.Collections; using System.IO; using System.Text; public static class GameManager { private static string path; public static void starting () { path = Application.dataPath.Substring (0, Application.dataPath.Length - 20...

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