Tagmovement

Weird movment of character in Unity3D

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Question:I imported a simple 3d model from which I construtected a terain. For a test I use box(mesh), but movment is really weird like that models would be realy bumpy. Because of that I also tryed to switch my models with unity meshes but it’s same   Answer:In ur game select cube in that u have added rigidbody. In Rigidbody select the constraints in that u will see freeze rotation...

Movement from Unity 3d into Unity 3D iOS or Android

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if u want to using buttons use this it will work in unity 3d and ios void OnGUI() { if(GUI.RepeatButton(new Rect(50,210,40,40),"up")) { transform.Translate(Vector3.forward*Time.deltaTime*50); } if(GUI.RepeatButton(new Rect(50,280,40,40),"down")) { transform.Translate(Vector3.back*Time.deltaTime*50); } if(GUI.RepeatButton(new Rect(10,250,40,40),"left")) { transform.Rotate(Vector3.down, 90*Time...

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