using UnityEngine;
using System.Collections;
using System;
public class MainMenu : MonoBehaviour {
public AudioSource audioSource;
public AudioClip palySound;
void Start () { }
public void OnGUI()
{ if(GUI.Button(new Rect(50,200,100,45),”Play”)) {
audioSource.PlayOneShot(palySound); }
}}
when we attached the script in the inspector.
we have to attach the AudioSource from the
Components–>Audio–>AudioSource
to the inspector