if you are using SpriteSheet for animation,you can extract all required frame like this… [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"spritesheet.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"spritesheet.png"]; [self addChild:spriteSheet]; NSMutableArray *frames = [[[NSMutableArray alloc]init]retain]; for(int...
How to get sprite animation frames using spritesheet in cocos2d
H