Tagorientation

How to keep original orientation of the UIImage..

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Hello All, While working on an application, I was having the client’s requirement that, while displaying an image in imageview the image must be of same orientation same as the original. After googling, I got the way for doing this. Here is the way, UIImage *image; //Here assign the image which you want UIImageView *imageView = [[UIImageView alloc] init]; imageView.image = image; imageView...

Screen Orientations Methods in unity3d

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There are 3 types of orientation in Rotate only landscape public void AutoOrientToLandScape() { if(Vector3.Dot(Input.acceleration.normalized,new Vector3(1,0,0)) > 0.45)  { Screen.orientation=ScreenOrientation.LandscapeRight; } else if(Vector3.Dot(Input.acceleration.normalized,new Vector3(-1,0,0)) > 0.45)  { Screen.orientation=ScreenOrientation.LandscapeLeft; } } Rotate only Portrait public...

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