The AI for enemy car can be done by using waypoints method..
the following code is used
var waypoint : Transform[];
var speed : float =20;
private var currentWaypoint : int;
var loop : boolean = true;
function Awake()
{waypoint[0]=transform;}
function Update ()
{ if(currentWaypoint < waypoint.Length)
{ var target : Vector3 = waypoint[currentWaypoint].position;
var moveDirection : Vector3 = target-transform.position;
var velocity = rigidbody.velocity;
if(moveDirection.magnitude<1)
{ currentWaypoint++;}
else { velocity = moveDirection.normalized * speed; //velocity = Vector3.forward * speed; } }
else { if(loop) { currentWaypoint=0; }
else { velocity = Vector3.zero; }
} rigidbody.velocity = velocity;
}